Variables in C
Online references:
Scope of variables
Kevin posted about scope of variables. A variable's scope is the part of the
program in which using the variable name makes sense. In C, a variable can be
declared at the start of any block eg
{
int b;
/* more code here */
}
and you can refer to it within that block but not outside it:
{
int b;
b = 7; /* will put 7 in the piece of memory called b */
}
b = 8; /* will probably cause a compile error, because outside its block b
isn't defined */
Mary found some
example code demonstrating scopes.
Kevin wrote about his understanding of static
scoping in C.
Why so many types?
This discussion depends on a tiny bit of knowledge of how assembly code works,
see this very
brief overview and section 4 of the x86
assembly FAQ.
However, it is simply important here to know that when you compile a C program
it is translated into CPU-specific machine code. When we talk about
instruction sets below, we mean the assembly instructions that your code was
translated into, not the C code itself.
a bit is a single value, set to 0 or 1. A byte is eight bits and can store
every number between 0 and 255, using binary notation.
Val asked if anyone was interested in why there are so many C types (int,
char, float and so on.
Julie wrote
that C needs to run on all sorts of processors with all byte sizes.
Mary wrote that:
The basic model of a computer processer is that values are loaded from
memory into registers, which are pieces of memory directly accessible to
the CPU. The CPU can not manipulate values from memory, it can only
access the registers.
There are a very small number of registers, somewhere in the range of
ten to fifty depending on your processor model (and they're much faster
to access than RAM too). There are two types of register for storing
data - integer registers, and floating point registers.
Now, different processors have different size registers. Some have 16
bit registers (they can store 2^16 different numbers), some have 32 bit
registers (they can store 2^32 different numbers) and some have 64 bits,
or 8 bits. This is why C integers are not meant to be a specific size.
The reason for this is that there are some differences between
performing arithmetic on integer (whole number) data and floating point
(real number data, stored to a limited number of significant figures)
arithmetic and the processer does integer arithmetic differently from
floating point arithmetic. So C makes this distinction too.
Julie noted that this is only true of RISC (reduced instruction set)
architectures, and that CISC (complex instruction set) architectures can
manipulate values in memory. She also wrote that there are many architectures
that use registers that aren't even multiples of 8, such as 24, 36 or 48 bit
registers. Floating point is generally 16 or 32 bits, and doubles twice the
size of that.
The point is: we have all these different types so that no matter which
machine you are working on, you can declare something to be an int, and know
that you are getting a single register worth of memory.
Val explained though that sometimes hardware drivers will need to copy a value
from the hardware which is exactly 8 bits, in which case header files that
define the size of 8 bits in terms of shorts, ints or longs will need to be
used.
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